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Overview What's the story behind Dulsya Isle? Construction of an Imperial fort on Dulsya Isle has been completed and the island has now been opened to development. House Hlaalu has begun work on a city at the mouth of the Vylla River, and a Breton proprietor has started working towards achieving his dream of building a city larger than any on Vvardenfell. As you progress through each city's main quest, the city will face a conflict. The path you take will shape the future of Dulsya Isle, and you will be able to experience the results. Will you be content to explore and conquer the island's vast wilderness, or will you play a crucial role in turning Dulsya Isle into a thriving home for generations to come? What struggles await you on Dulsya Isle, and what stories will you uncover along the way? How big is Dulsya Isle? A map of the island is viewable here. The island takes up more than 50 exterior cells. The two cities contain 18 interior cells each, and there are more than 20 additional interior cells for Fort Rockridge, caves, other houses, etc. More than 100 unique NPCs populate Dulsya Isle, and more than 40 new quests can be found on the island. How difficult is Dulsya Isle? It's intended for semi-high level characters (Level 25 or so), although changing the difficulty level should make it playable or more challenging for lower or higher level characters respectively. Does Dulsya Isle require Bloodmoon or Tribunal? No. It's compatible with both, but neither are required. Is Dulsya Isle compatible with *Insert Mod Name Here*? It should be compatible with most other mods. Mods that simply change cosmetics or one of the 843 Balmora house mods should not cause conflicts. The only problems should be with mods that change the area to the south of western Vvardenfell, such as Sea of Destiny. Who is on the Dulsya Isle team? Just me. Nick 'Iridox' Johnson. My web site is here, if you're interested. I also make levels for Unreal Tournament 2004, and in the past I've made Half-Life levels. | ||||||||